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Space Debris 2: Defence!

Step into the shoes of an astronaut trapped in a hostile space base, face relentless enemies, defy reversed gravity, and avoid toxic pools to make your escape. By collecting keys and power-ups scattered throughout the levels, demonstrate your agility to complete your space escape!

This is my 2D Platformer project made on Unity and C# thanks to the Coursera course "Game Design and Development" by Michigan State University.


Add-ons:

Starting from the basic version required for the course assignment, I added the following elements:

  1. The Gravity Mode that allows player to walk, jump and move on the ceiling:
    1. Created two new pick-up objects, one to activate inverted gravity and one to activate normal gravity, with related scripts;
    2. Modified the GUI to show when gravity mode is activated;
    3. Created inverted enemies;
    4. Created inverted checkpoints;
  2. The possibility to use enemies as platforms (they never die);
  3. A text that appears when a checkpoint is activated;
  4. Two new levels with different type of challenges for the player;
  5. Keys' inventory on the GUI to show which keys the player has picked up.


Credits:

Created by Camilla Bianca.
Level Design by Roberto De Simone.

Download

Download
Space Debris 2 - Windows.zip 39 MB
Download
Space Debris 2 - MacOS.zip 48 MB

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